[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] pyGame and touchscreens
I used to repair some touchscreen systems a few years ago. As far I recall, they all simulated a ps/2 mouse, since often they would crash into windows, and you could then use the screen to reboot the system. I'd assume that the pygame event handler would treat them as a normal mouse input. But best to maybe check the physical connection running off the touchscreen.
On 10/25/06, LaundroMat <laundro@xxxxxxxxx> wrote:
Hi,
I'm working on a touchscreen application with pygame. Up till now,
I've always used pygame's mouse events to track the user's actions (as
I don't have the touchscreen yet).
Just this morning, I started to wonder whether relying on the fact
that touchscreen input equals mouse input (from pygame's perspective)
is really a wise thing to do.
Does anyone have experience with pygame's input event handler and touchscreens?
Thanks,
Mathieu
--
Science is open source religion