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Re: [pygame] pygame performance
Is it this one, or a different one ?
http://wiki.python.org/moin/PythonSpeed/PerformanceTips
Quoting Richard Jones <richardjones@xxxxxxxxxxxxxxxx>:
> On Thursday 19 October 2006 04:14, Bob Ippolito wrote:
> > There's always ways to optimize things later. Write the code. If it's
> > not fast enough, *profile* the code to see what's not fast, and take
> > steps to optimize that part of the code.
> >
> > Sometimes using psyco is going to be enough, depending on which
> > platforms you care about. Otherwise you could change the rendering
> > strategy to use OpenGL (which is still the fastest way to do anything,
> > even in 2D), or writing some of the tight loops in C or C++ (possibly
> > via Pyrex).
>
> This is very good advice and bears repeating through just quoting it again
> :)
>
> I should also note that I've written quite a number of action-oriented games
>
> in Python now and have *never* had to resort to coding parts of them in C or
>
> C++.
>
> If you find your game is slow and you can't figure out how to improve
> performance, I recommend asking for advice on this list. That almost always
> results in improvements.
>
> For example: I went down the re-coding-in-C path once a long time ago when I
>
> was writing a 3D game. I coded a number of parts of the low-level rendering
> in C in response to poor performance. Then someone clued me in to OpenGL
> display lists. I ditched the C bits because they were *slower* than using
> display lists.
>
>
> Richard
>
> ps. there's a wiki page somewhere out there that lists python game speed
> tips.
> I know there is. I can't find it though :(
>
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