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Re: [pygame] physics basics?
> Can anyone point me to some good information on physics modeling in 2d
> games?
There's a nice book from O'Reilly, with a sample chapter online:
Physics for Game Developers
http://www.oreilly.com/catalog/physicsgame/
It's also been discussed on Slashdot:
http://books.slashdot.org/article.pl?sid=01/12/14/009242&mode=nested&tid=127&threshold=3
--
"I mean, if 10 years from now, when you are doing something quick and
dirty, you suddenly visualize that I am looking over your shoulders
and say to yourself, "Dijkstra would not have liked this", well that
would be enough immortality for me." E. J. Dijkstra, August 1995
Nicola Larosa - nico@tekNico.net
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