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RE: [pygame] physics basics?
- To: <pygame-users@seul.org>
- Subject: RE: [pygame] physics basics?
- From: "Gianluca Cancelmi" <Gianluca@crawfish.co.uk>
- Date: Wed, 16 Oct 2002 14:54:48 +0100
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- Delivery-Date: Wed, 16 Oct 2002 09:54:55 -0400
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- Thread-Topic: [pygame] physics basics?
For a very basic introduction you can try the Gravity FAQ:
http://www.flipcode.com/documents/gravity.txt
If you want something more realistic I suggest Chris Hecker's stuff on Game Developer Magazine.
Try this:
http://www.d6.com/users/checker/dynamics.htm
Cheers,
Gianluca
-----Original Message-----
From: Michael [mailto:mogmios@mlug.missouri.edu]
Sent: 16 October 2002 14:50
To: pygame-users@seul.org
Subject: [pygame] physics basics?
Can anyone point me to some good information on physics modeling in 2d
games? I'm trying to figure out how to make gravity and objects bouncing
off each other work properly at the same time. I'm using a direction plus
velocity model right now but it seems buggy as it's bouncing off flat
surfaces at odd angles and each bounce is adding velocity or causing
sprites to float when they touch. Thanks.
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