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RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
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- Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
- From: Jason Marshall <jmm0@xxxxxxxxx>
- Date: Sun, 3 Nov 2013 04:14:21 -0800 (PST)
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I have created a Google Group for discussion of the pygame Arcade idea.
https://groups.google.com/forum/#!forum/pygame-arcade
I think we should consider it a separate project from pygame.
Jason
--------------------------------------------
On Fri, 11/1/13, Westley Martínez <anikom15@xxxxxxxxx> wrote:
Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
To: pygame-users@xxxxxxxx
Date: Friday, November 1, 2013, 1:56 PM
> -----Original Message-----
> From: owner-pygame-users@xxxxxxxx
[mailto:owner-pygame-users@xxxxxxxx]
On
> Behalf Of Jason Marshall
> Sent: Friday, November 01, 2013 5:35 AM
> To: pygame-users@xxxxxxxx
> Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall
of Fame)
>
> Thanks, Westley.
>
>
> 1. On bitbucket.org, should I create
a new repository for pygame Arcade
> under the existing pygame team's control? This
repository would be at
> https://bitbucket.org/pygame/Arcade. Or
should I create a new team on
> bitbucket.org?
I guess it depends how closely tied we want to be with
Pygame. I'm not
a Pygame developer so I don't know what the proper protocol
for this
would be.
> 2. Does anybody have a better idea
for a name for this application?
I think it's a good start. It's better than Pygame
Launcher. Maybe
PyArcade, but that might be taking the Py- convention too
far. I have a
question though. Will this be open to any games
written in Python or
only those that use Pygame?
> 3. Should we start from scratch or
start with something that somebody else
> has created? (Adam Furman's Python OS, which I haven't
looked into, comes to
> mind.) I'm inclined to start from scratch with Python
2.7.6, which bundles the
> version of Tkinter that's compatible with OS X
Mavericks and integrates well
> with Mercurial. Because I have used Tkinter at work,
it's my first choice for
> creating a basic GUI, but what are your opinions of
using it?
Tkinter is my first choice as well. We should reuse
code when we can.
(And if it's a good idea of course)
> 4. Does anybody have a good reason
why we shouldn't create a pygame Arcade
> application at all?
>
> Jason
>
>
There's never a good reason to not make a good program :)
Why don't we start with a sheet of ideas/goals that we want
to
accomplish for the app? Maybe present it on this
mailing list so we can
get input from everyone else. Here's one goal of
mine:
* Track data made by games, such as save files, so that it
may be
removed (like when the game is
uninstalled).