I think that devs are waiting for the next version of SDL before they implement it. You could always do it manually; blit a series of images to a surface, while playing the soundtrack using pygame's mixer module. I did this (using ffmpeg to extract still frames / audio track, along with a script to try and remove redundant frames to reduce file size) to get some renpy games working on android and it worked pretty well.
Though mine isn't a commercial project, I'd be glad to kick in some $$ if that would help with the development, since I don't have time to help in any other way. So if anyone wants to develop this (add video support to the Pygame for Android subset), let me know.
On Thu, Nov 1, 2012 at 12:32 PM, Alec Bennett
<wrybread@xxxxxxxxx> wrote:
As far as I know, video support is still missing for Pygame subset for Android.
Can anyone think of a way to work around this issue? Maybe a way to play video as an external process?
Or would it be hard to add video support to the Pygame subset for Android?