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[pygame] peer-to-peer networked games
Hi folks,
Does anybody know of any peer-to-peer networking games?
I'm writing a story (http://miriam-english.org/stories/prescription) and
I want my character to play inside p2p networked games.
The advantages of p2p over a centralised server are that the system
can't be controlled to charge users money, the system is potentially
more reliable with less chance of the whole thing going down at once, it
should cost nothing to maintain with no expensive central servers and
each client machine also serving up a part of the world. Bittorrent
shows how distributed systems scale so much more easily than centralised
ones. P2p also has some slight disadvantages -- no wealthy mogul to
underwrite development, there is always the chance that some parts of
the shared world might be inaccessible because the machines that hold
those portions in their cache are not currently online. But those are
small problems, really.
The only way to build planet-wide gameworlds accessible to millions of
people will be through p2p networking, I believe.
I have found Hyperverse (http://hyperverse.syssoft.uni-trier.de), but it
doesn't seem to be in much more than the testing phase for some code
fragments so far.
Anybody know of anything else?
I assume pygame could do this kind of thing, however I don't know what
p2p tools any of the python networking libraries have.
Cheers,
- Miriam
--
If you don't have any failures then you're not trying hard enough.
- Dr. Charles Elachi, director of NASA's Jet Propulsion Laboratory
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Website: http://miriam-english.org
Blog: http://miriam_e.livejournal.com