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Re: [pygame] BUG: Different events when I enable OpenGL
hi,
opengl uses a slighty different video and event driver. So that
explains the different behaviour.
probably have a better chance of it getting fixed if you report your
bug here: bugzilla.libsdl.org
I'm guessing that the stylus uses a different method of updating the
mouse position... and the opengl method of getting events is not
working.
Maybe a work around would be to use pygame.mouse.get_pos() ?
cu,
On Sat, Nov 21, 2009 at 6:27 AM, Thomas Hansen <thomas.hansen@xxxxxxxxx> wrote:
> If I enable OpenGL on my display, teh evebnt system starts behaving
> differntly.
> The following code prints all the events I am interrested in if i do
> not
> enable OpenGL. If I enable it however, events from the touchscreen
> and stylus
> are not reaching the event queue.
>
> Note that this also happens for the simulated mouse events that
> windows
> generates for these input devices. When I dont enable OpenGL, and just
> get the
> normal mouse events (no fancy windows touchwindow, or using
> pymt.SYWMEVENT),
> everything is fine. If I enable OpenGL however, mouse events are not
> generated
> when I use touch or stylus (although they move/controll the system
> mouse
> cursor)
>
> I am using pygame 1.9.1 with Python 2.6.2 on Windows 7.
>
>
> import pygame
> import ctypes
>
> #if I uncomment this line, the window does not produce teh same events
> #without it it works just fine!!
> #display_flag = pygame.OPENGL
>
> pygame.display.quit()
> pygame.display.init()
> pygame.display.set_mode((320, 240) display_flag)
> pygame.event.set_allowed(pygame.SYSWMEVENT)
>
> pygame.display.set_caption('pymt')
> hwnd = ctypes.windll.user32.FindWindowA(None, "pymt")
> ctypes.windll.user32.RegisterTouchWindow(hwnd, 0)
>
> while True:
> for event in pygame.event.get():
> if event.type == pygame.SYSWMEVENT:
> print event
>