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Re: [pygame] Getting a wind32 executable (py2exe) problem
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Getting a wind32 executable (py2exe) problem
- From: Luca <lucafbb@xxxxxxxxx>
- Date: Sun, 16 Nov 2008 14:03:43 +0100
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- Delivery-date: Sun, 16 Nov 2008 08:03:49 -0500
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On Sun, Nov 16, 2008 at 12:50 PM, Luca <lucafbb@xxxxxxxxx> wrote:
> Hi all!
>
> I'm trying for the first time to get a window executable for my game.
> I trying starting from a very old file found into the pygame ftp
> section (but I think this is too old) and after that I tryed the
> pymike PySetup.py module (I fround it from the google cache because
> the original script seems unreachable).
>
> With the PySetup script I get some good results (I get a .exe file and
> all other data).
>
> When I try to run the game I get a log error file; inside I read:
>
> RuntimeError: default font not found 'freesansbold.fttf'
>
> A font that I don't directly use in my game!
>
> Any tips?
>
Sorry for asking, I found some related info on google. I was using
pygame.font.SysFont instead on .font.Font even if I was passing to the
constructor a local font packed with the game.
No I'll try again!
--
-- luca