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Re: [pygame] "Seagame" Demo
Hi
Just tried it out on Mac and I dont know if its Windows only but it
wont work on Mac (OSX). A new windows opens and displays the
following text:
Module 'Terragens' loaded.
Module 'Skygold: Items' loaded.
Module 'Skygold' loaded.
Loaded module Driftwood, v2006.11.1.
Loaded: Conch
Module 'Unnamed Seagame Experiment' loaded.
Thats it and nothing more happens. I started main.py
Am 13.11.2006 um 20:34 schrieb Kris Schnee:
http://kschnee.xepher.net/code/seagame_dist.zip
Here is a demo of a playable "worldsim" with some basic physics
added to the Terragens island code. You control an intrepid
triangle with the arrow keys, trying to reach the nearby ship
(brown triangle with "sail"), board it by hitting Enter... and then
use X and C to fire a cannon at those square targets! You can go
over the edge of the screen to find more targets in the four zones
immediately next to the starting zone, and how far you can go
beyond that is probably a function of how big variables can get.
Other features:
-Widgets display current heading, water depth/land height, and score
-Land blocks the ship while you're in it... mostly.
-Jumping (even while in a ship)
-Semi-realistic gravity; cannonballs are given forward and upward
velocity and subjected to downward acceleration
-Objects hitting the ground or each other can take damage, using a
poorly-planned damage system
-Item system calculates objects' mass (in kg) based on materials
and size (in meters), and tracks other interesting variables
-Zero optimization and many Print statements for that FPS-killing
style.
Because the physics are independent of the graphics engine, this
could be brought up to OpenGL or even PyOgre.
What I'd like to do with this involves using a real graphics system
of some sort (at least zoomed-in 2D with scrolling) and adding
villages you can visit, dungeons to explore, and monsters to fight.
Kris