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Re: [pygame] Rpg Game ?
On Nov 10, 2006, at 6:35 PM, Jason Massey wrote:
One person doing an RPG is definitely doable. The original Ultima
on the Apple II was done by one person, and he didn't have anything
like SDL and pygame, not to mention the python programming language
itself.
Here's a good link, an RPG built from scratch in a week, by one
person, using pygame:
http://www.gamedev.net/reference/articles/article2259.asp
As I said, RPGs not programming-heavy. Coding an RPG system is
certainly doable by one person in a week, as your page shows. The
problem lies in the "everything else". Once you have the engine done,
you need a story, monsters, items, tile-sets, levels, weapons, etc
etc. That is the part that takes a long time to get right. If you
just want to make a funny little thing for the experience of making a
small RPG engine, go for it, but understand that problems at hand.
There is still a lot that can be learned from making small games, but
you aren't going to make FF83.
--Noah