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Re: [pygame] Widescreen problems?
Bob the Hamster wrote:
On Wed, Nov 08, 2006 at 02:18:18PM -0800, Jasper wrote:
I mean that when you dragged the pygame window across the windows
desktop, that it no longer drew correctly. The openGL quad + texture I
use for my startup screen was distorted, and not centered correctly. I
suspect this might have something to do with the widescreen, but it
could also be the video card.
However, I'm curious in general about any trouble people have had on
widescreen monitors, to give an idea whether to investigate the
widescreen or graphics card angle first, and whether I need to get ahold
of a widescreen monitor for testing.
-Jasper
I have used pygame on a widescreen laptop (1024x600) with no problems at
all (no hardware opengl on that card)
I suspect that the specific video card is far more likely to be the
problem than the unusal monitor/desktop size-- especially since this is
not a full-screen program (I assume not anyway, since you say you
dragged it)
---
Bob the Hamster
It can be fullscreen, although I didn't have an oppurtunity to test that
out (as I couldn't use the gui, and thus couldn't easily switch to
fullscreen). I too fear it may be a graphics card issue, although it
was a relatively new laptop so this seems unlikely, as I thought modern
3D cards no longer had problems with openGL...
-Jasper