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[pygame] Pygame and OpenGL (and deployment)
I am a total ignoramus when it comes to all things 3D, and I may
never dig myself out of that hole. But I do have a question, or
perhaps just some food for thought for everyone.
What does it take to deploy an OpenGL application? I ask this
because it seems that the likes of Quake III had nothing but problems
in getting this to work initially. As a developer who may even
charge money for my work (probably not, but that's just how I think),
I don't want my customer/user to have to install the least bit of
anything other than the game to make the game work. I suspect that
this will be easier under Windows than Linux, although that's
probably rather obvious.
I have successfully developed and deployed a demo app that required
no pre-existing libraries, etc. but that was just using PyGame+SDL
(back in the PyGame 0.2 days even). And judging by some of the
projects based on PyGame out there that I've tried, that's a known
problem and not too hard anymore (at least under Windows).
But with OpenGL?
This may be a simple problem to solve indeed, but I was just curious.
Sorry if this has come up before and I missed it.
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