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Re: [pygame] Re: Blit method bug?
On Thu, May 25, 2017 at 6:54 PM, babaliaris <babaliaris.nikos@xxxxxxxxx> wrote:
> Thank's both of you! I didn't know that pygame uses 16 bits integers (I
> thought it was 32 bits every integer i put in the blit coordinates).
>
How comes you'd think such a thing? Python itself already ships
variable sized integers and keeps track of their size...
> I already thought to blit only images which the rectangle of it is at least
> inside the screen resolution.
> (Excuse me for my english).
>
Read my email again. I think I covered that already [0].
cheers!
mar77i
[0] https://www.pygame.org/docs/ref/rect.html#pygame.Rect.colliderect