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Re: [pygame] Why does pygame.sndarray.make_sound seemingly quadruple the sound duration?
Thanks for your response. Support for your suggestion comes from
observation that changing the size from -16 to -8 yields an octupling
of the duration. So it seems that pygame.sndarray.make_sound isn't
properly accounting for the bit depth of the numpy array.
On Mon, May 21, 2012 at 3:03 PM, Nicholas Seward
<nicholas.seward@xxxxxxxxx> wrote:
> Could it be that a is an array of 64bit floats and each array element
> becomes 4 16-bit samples?
>
> On Mon, May 21, 2012 at 12:54 PM, Mike Lawrence <mike.lwrnc@xxxxxxxxx> wrote:
>> The following code:
>>
>> import pygame, numpy
>> pygame.mixer.pre_init(frequency=96000,size=-16,channels=1)
>> pygame.init()
>> a = numpy.random.randn(96000)
>> sound = pygame.sndarray.make_sound(a)
>> print sound.get_length()
>>
>> yields a print-out of 4.0, suggesting that the specified duration of
>> 96000 samples at a 96000kHz sampling rate was somehow quadrupled
>> somewhere along the way. Any idea what I'm missing here? Or is this a
>> bug?