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Re: [pygame] Has anyone made an internet game?
Well, im doing a game that will work online to....
Im not doing it now, but I want to do a server - client arquitecture and I've seen this that sounds pretty nice:
http://code.activestate.com/recipes/425975-simple-udp-multicast-client-server-using-twisted/
I think multicast should be nice if you have to send the same packages (game state) to many clients... but I haven't test it...
But looks very.... nice...
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Nota: Tildes omitidas para evitar incompatibilidades.
:wq