[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] [GSOC] svn and compile problem with pygame-svn
- To: pygame-users@xxxxxxxx
- Subject: [pygame] [GSOC] svn and compile problem with pygame-svn
- From: el lauwer <el.lauwer@xxxxxxxxx>
- Date: Sun, 3 May 2009 06:50:14 +0200
- Delivered-to: archiver@xxxxxxxx
- Delivered-to: pygame-users-outgoing@xxxxxxxx
- Delivered-to: pygame-users@xxxxxxxx
- Delivery-date: Sun, 03 May 2009 00:50:20 -0400
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:received:received:message-id:from:to :content-type:content-transfer-encoding:mime-version:subject:date :x-mailer; bh=lf+lUKTZPTQ4GPc7zuHnNFd6kEi6zh/6l42nKeB791w=; b=bChKBOeC9xnhdX/UqyuPNoa/z5CRtHYwbeGvXpvOZx40kPlEpqWP7fArslGVo1pYGx z74PMeTuVs4buceZoTpiVujLsoNoImtJ8xS8LO4ke1uyG3jCoQvsyo+PZqsmvRbSy3Qm xfT7gQGHu6UJfI8tuf9tfC1xRPGivuevsh6A8=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=message-id:from:to:content-type:content-transfer-encoding :mime-version:subject:date:x-mailer; b=QIRRFUZqj5EQAOKycsHeo6WFEXiddoVNVw1xcETE9XmNvfURnVkqv/kaDTbfJsBcB6 QmoSdnEyhy1nVMTqjWGfhine+/OVxtuK/0yMCcU6Ed/2Rm17Nu5eeBfcjklsgSmOCI+v fC4Arc/03Q9gNcf7r/Ten423/lOGh0F3LpbZA=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
Oi,
I am installing the latest version of pygame on svn,
so I can start coding on my camera module. I am
installing it under virtualenv so I can keep using
the stable pygame release for my current games.
1)
I recently reseaved a svn account for the pygame
svn repository. How do you sugest I use this account
during the development prossess, should I use it to
commit all my changes to the main brange, or should
I make a personal brange just for my work on the
camera module. Can I use my github account instead,
if so, what must I do with the changes and bug
fixel to the main pygame development brange.
2)
When I try to compile the pygame version with help
of the MacSVNCompile doc I get the following error:
$ python config.py
Hunting dependencies...
Framework SDL found
Framework SDL_ttf found
Framework SDL_image found
Framework SDL_mixer found
Framework smpeg found
PNG : found
JPEG : found
SCRAP : not found
PORTMIDI: not found
Framework CoreMidi found
$ python setup.py build
...
ld warning: in /opt/local/lib/libpng.a, file is not of required
architecture
ld warning: in /opt/local/lib/libjpeg.a, file is not of required
architecture
ld: in /opt/local/lib/libz.1.dylib, file is not of required
architecture for architecture ppc
collect2: ld returned 1 exit status
lipo: can't open input file: /var/folders/sd/sdb8APIWH4qmd53S-O6k8k++
+TI/-Tmp-//cct7zCL5.out (No such file or directory)
error: command 'gcc' failed with exit status 1
In case i should matter, I use fink instead of macports.
Any idea on how to solve this.