John Eriksson wrote:
Reading from hardware surfaces is very slow. So slow that if you are using alpha blitting, it is quicker to render on to a software surface then copy it to the display, which is the default for FULLSCREEN.Ok, some progress. This gives poor perfomance: FULLSCREEN|DOUBLEBUF|HWSURFACE This gives poor perfomance: FULLSCREEN|DOUBLEBUF This gives poor perfomance and some bad flickering: FULLSCREEN|HWSURFACE This gives perfect result: FULLSCREEN What do you think about this?
Will