Thanks. Committed revision 1015. On 5/22/07, Eyal Lotem <eyal.lotem@xxxxxxxxx> wrote:
Allow access to this constant so that pygame programs can benefit from the swap control feature of SDL. Use via pygame.display.gl_set_attribute(pygame.GL_SWAP_CONTROL, count) prior to set_mode with the OPENGL flag. count represents the minimal amount of retraces to wait when pygame.display.flip() is used. This allows syncing to vblank (vsync'ing) the GL Swap operation. See SDL documentation for further details.