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Re: [pygame] Need help testing Slingshot rc2
Thanks for the input!
Maybe I can check the bit depth and somehow and then use normal line
drawing as a fallback.
Best Regards
/John
fre 2007-05-25 klockan 10:52 +0100 skrev Michael Brunton-Spall:
> Ubuntu 7.04, crashes for me, traceback is
>
> Traceback (most recent call last):
> File "Slingshot.py", liwheels.ne 198, in <module>
> main()
> File "Slingshot.py", line 192, in main
> g.main_loop(sys.argv[1:])
> File "Slingshot.py", line 159, in main_loop
> part = game_part.main_loop()
> File "/home/mib/Desktop/Slingshot_rc2/lib/GamePart.py", line 1004,
> in main_loop
> pygame.draw.aaline(self.screen, (255,100,0), pl.pos.get_int_pos(),
> (ax,ay),1)
> ValueError: unsupported bit depth for aaline draw (supports 32 & 24
> bit)
>
> When I start to play the game itself. I think my desktop may be set
> to 16bpp temporarily due to some issues playing a game in Wine
>
> Hope that helps
>
> Michael
>
>
> On Thu, 2007-05-24 at 21:04 +0200, John Eriksson wrote:
> > Hi,
> >
> > Hopefully this new version of Slingshot will work on more platforms.
> > I've removed the surfarray dependency which caused problems on several
> > platforms.
> >
> > I've also changed the behaviour of the force fields used on some levels.
> > Instead of exploding the torpedoes will bounce off. This gives level
> > building a new dimension.
> >
> > Please, help me test Slingshot once more and tell me what you think.
> >
> > Since the PyGame-site still has some problems I include a direct link to
> > the new version.
> >
> > http://arainyday.se/projects/python/Slingshot/Slingshot_rc2.tar.gz
> >
> > When the final release is finished there will be a Windows and Mac
> > release as well.
> >
> > Best Regards
> > /John Eriksson
> >
> >