[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] "Nutshell" Game Framework
About the game/physics sytem I posted earlier: I got to the point where
it's in workable enough condition that I can release a demo of a
character walking around, collecting cookies by touching them. As
someone pointed out with the earlier little flying demo, the collision
physics effects aren't realistic yet -- objects that collide just stop
moving unless you build a custom collision handler. I've got a tangle of
modules that make characters with stats and sprites, a UI, and other
things. I got the edge-tile thing working, though the actual selection
of tiles available is limited for lack of graphics; the unknown edge
pieces are drawn as "?" marks. The whole demo is in a screen-handler
system that lets you switch between a title screen and a couple of other
things.
Kris