Will McGugan wrote: > Ive just posted a demo of how to render an infinite number of sprites in > PyGame. This is a very clever trick, and it makes a neat demo. One thing that I would do to make it look a little prettier is to prerender the first k frames with the ball having a decreasing alpha, so that the ball looks like it's "fading in". While I wouldn't say you've managed to render an infinite number of sprites, this technique might come in handy for some of the "bullet hell" games people were talking about around here. Ethan
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