On 5/8/06, Bob Ippolito <bob@xxxxxxxxxx> wrote:
> select.select blocks exactly no longer than you ask it to.
> pygame.event.get blocks until it gets an event. For an application
> that mostly just waits for events (mouse, keyboard) via
> pygame.event.get is not going to interoperate well with network
> events if it only polls the network after some user input. Ideally
> for those sorts of applications you would like the network to also
> send an event asynchronously to wake up the event loop. That is only
> possible with an additional thread given how SDL works.
Ah I see. It seems like a separate thread is going to be an
unfortunate necessity.
-Sw.