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Re: [pygame] Fwd: Soc Simple Networking
Quick edit to get my tabbing proper sorted:
if world.PLAYBACK:
uve_set = unpackVectorEvent(ticks)
if uve_set != None:
for uve in uve_set:
if uve == 'QUIT':
running = 0
elif uve == 'KEYDOWN_LEFT':
world.ego.startLeft()
<-- snip -->
elif uve == 'KEYUP_ACTION_3':
world.ego.stopAction(3)
else:
for event in
pygame.event.get():
if event.type == QUIT:
if world.RECORD: vectorEvent(ticks, "QUIT")
running = 0
elif event.type == KEYDOWN:
if event.key == profile.keyMap[0]:
if world.RECORD: vectorEvent(ticks, "QUIT")
running = 0
<-- snip -->
elif event.key == profile.keyMap[11]:
edit.mode
= 1
edit.indicator.initialize_editing()
elif event.type == KEYUP:
if event.key
==
profile.keyMap[1]:
if world.RECORD: vectorEvent(ticks, "KEYUP_LEFT")
world.ego.stopLeft()
<-- snip -->
elif event.key == profile.keyMap[8]:
if world.RECORD: vectorEvent(ticks, "KEYUP_ACTION_3")
world.ego.stopAction
(3)
--
Andrew Ulysses Baker
"failrate"