Mike Wagman wrote:
The basic problem with using any toolkit is there is always something inOpenGL is pretty cool imho, and i really don't think that it's draining on resources.
there using resources that you never use.
I've heard alot of good things about OpenGL and pygame but have never tried it myself- it's on my list to learn. (along with C to integrate the two)
On the user interface - you will probably need to code your own. There are some out there but they have the reputation of being somewhat bulky.
The biggest advantage of sprites is grouping and collisions if you need
those use sprites.
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http://sjbrown.ezide.com/games/writing-games.html