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[pygame] RGBA question
I was wondering if the two sets of code should be doing the same thing:
This works...
artist_bg = pygame.Surface((994, 644))
artist_bg.fill((206, 158, 90))
artist_bg.set_alpha(125)
screen.blit(artist_bg, (15, 112))
but this doesn't...
artist_bg = pygame.Surface((994, 644))
artist_bg.fill((206, 158, 90, 125))
screen.blit(artist_bg, (15, 112))
In this specific case it doesn't matter, but I was trying to draw
primatives with RGBA and it would also ignore the transparency.
Thanks,
Andy