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Re: [pygame] Script crashes with Fatal Python error: (pygame parachute)segfault
Just realised another symptom (and one which rather reduces the impact
of the problem):
The error only seems to occur when using the default Font (i.e. None as
the filename), using a TTF file seems to work properly.
Still don't think it's a desired behaviour, though.
Mike
Mike C. Fletcher wrote:
> Hi all,
>
> No clue why this is happening, the code seems perfectly fine (and
> simple). Commenting out a tuple of 0's and 1's getting added to a
> dictionary avoids the segfault. I'm assuming there's a memory
> management problem somewhere (possibly 0 or 1 getting garbage collected?)
...
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