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Re: [pygame] Announcing Pygris
I've just tried it under Debian Linux, and it works perfectly. After
installing the latest timidity, libsdl-mixer1.2 and timidity-patches
packages, the music works as well.
The only things that I noticed might be in the Windows version also:
- I couldn't find the key for drop quickly (down arrow, usually). This
makes the game too slow for me - I was too impatient early on to get
to any later levels (new background pictures?) if there are any.
- Holding down left or right doesn't repeat, I have to tap repeatedly.
- The title screen wasn't responsive. Is it timed? A key press should
advance through it.
Also, I must not have the right resolution in my X server, as in
full screen it was just in a square in the middle of my window. Is
it a very low resolution? Maybe 320x200 or something.
I like the bricks exploding down when the lines are complete.
Good stuff, and yes, it is cross platform!
Francis
On Mon, May 28, 2001 at 09:18:19AM +1000, Dominic Cooney wrote:
> Greetings all,
>
> This email is to plug my first attempt at using both python and pygame (and
> indirectly, SDL too.) It is my interpretation of the classic "falling block
> puzzle game." Unfortunately, I only have access to a Win NT 5.0 machine at
> the moment, so I'd be keenly interested if there are problems other
> platforms.
>
> The URL is http://www21.brinkster.com/coonsta/pygris/index.html .
>
> Sincerely,
>
> Dominic Cooney
>
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org
>
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