What I mean is methods like AABB, or others more efficient, that handles the problem of two objects colliding.
In short terms, what happens to them when they collide.
Em quarta-feira, 27 de marÃo de 2013 15h57min17s UTC-3, SeanSF escreveu:
On Wed, Mar 27, 2013 at 11:49 AM, VinÃcius Naves Castanheira
<vncast...@xxxxxxxxx> wrote:
> What are the collision detection/handling systems implemented for pygame and
> available out there?
Hola!
Check out the sprite module -->
http://pygame.org/docstest/ref/sprite.html
Also you can group sprites for different functionality and detect
collisions between groups ... also in pygame.sprite .