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Re: [pygame] Declaring variables in function as if at code's line-level
Hi pygame users, just a simple question-- How can one cause variables
at "function-level" to behave like variables at "line-level"? (With
basic python code) I just want to avoid using "global" over and over
again (in many different functions) while I want to declare, use, and
delete all my game's variables inside functions.Thanks.
It should make my program very simple and straight-forward if I could
do this. (As I have explained in the previous replies to this thread)
I would like to know how it can be done-- without immature,
unproductive statements like:
"Don't freak out at the fact that I used the "class" keyword."
Thank you.
Matt
On 3/10/12, Brian Brown <brobab@xxxxxxxxx> wrote:
> That is not true, Chris.
>
> On 3/10/12, Christopher Arndt <chris@xxxxxxxxxxxxx> wrote:
>> On 10.03.2012 23:35, Christopher Night wrote:
>>> DO:
>>> * Access variables.
>>> (Move game according to current-variable-status and player-input)
>>>
>>> * Output to graphics and sound card.
>>> (Display game according to current-variable-status.)
>>> LOOP
>>>
>>> That's really all we need.
>>
>> Who's this "we"? Certainly doesn't include me, because I need *a lot*
>> more from a programming language.
>>
>> Brian, I think you should read a bit about namespaces and why they are a
>> good thing. You won't get very far with Python with your point of view -
>> or in any other programming language for that matter (except maybe PHP -
>> just kidding ;) ).
>>
>>
>> Chris
>>
>