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[pygame] trying to print all system fonts, getting a freeze
- To: pygame-users@xxxxxxxx
- Subject: [pygame] trying to print all system fonts, getting a freeze
- From: Sean Wolfe <ether.joe@xxxxxxxxx>
- Date: Mon, 14 Mar 2011 17:11:05 -0700
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- Delivery-date: Mon, 14 Mar 2011 20:11:11 -0400
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Hey everybody, I'm trying to get pygame to render all the system
fonts, something like this:
------
yoffset = 10
for fname in pygame.font.get_fonts():
fn = pygame.font.SysFont(fname, 16)
screen.blit(fn.render(fname, False, [0,255,0]), [yoffset, 10])
pygame.display.update()
yoffset += 20
-----
It gets to two or three fonts and then hangs up and goes unresponsive;
I have to kill the process.
Awhile back this was working for me, maybe on a different python
version. I'm on 2.6.4 right now.
Any ideas why it would be hanging up after printing a few different fonts?