Am 07.03.2011 15:03, schrieb Joseph Lewis:
Twisted is a little large and written in Python,
although I would like to prototype in Python, the goal would be to
get the code to be an integral part of Pygame and fairly small.
Twisted isn't a liitle large but *very* large. A small, useful and
nicely designed Networking module is - imho - PodSixNet (to be
found an pygame.org), at least it might be a good starting point.
Regards, Gregor
I will look in to that, thanks.
--
Message Sent By: Joseph LewisÂ
Public Key: [0xF8462E1593141C16]
On Sun, Mar 6, 2011 at 11:08 PM, Alex
Nordlund <deep.alexander@xxxxxxxxx>
wrote:
On Sun, Mar 6, 2011 at 7:32 AM, Joseph Lewis
< joehms22@xxxxxxxxx>
wrote:
> Does pygame have a networking module? There doesn't
seem to be anything
> about networking in the documentation or subversion.
What's wrong with twisted?
Also, you should look up Vertex, could simplify what you're
proposing.
---
//Alex
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