c++ On Wed, Mar 25, 2009 at 10:27 PM, niki <niki@xxxxxxxxxx> wrote: > René Dudfield wrote: >> >> good idea. >> >> there's an aa-polygon in sdl gfx > > Why not just use AGG? http://www.antigrain.com v2.4 is BSD (v2.5 is GPL but > dead) > It has AA for beziers too. > > Niki Spahiev > >