On Tue, Mar 24, 2009 at 08:56:16AM -0600, John Krukoff wrote:
> > -----Original Message-----
> > From:
owner-pygame-users@xxxxxxxx [mailto:
owner-pygame-users@xxxxxxxx] On
> > Behalf Of Lenard Lindstrom
> > Sent: Monday, March 23, 2009 6:07 PM
> > To:
pygame-users@xxxxxxxx
> > Subject: Re: [pygame] multi-width aalines and aacircles
> >
> > None of the SDL_gfx functions has a line width argument that I could see.
>
> Sure, but at least SDL_gfx gives you the tools you need to get there for AA
> lines. A filled polygon, redraw the edges with an AA line, use some AA
> circles to draw caps, and viola!
>
> AA donuts would still be a pain, and require an offscreen buffer, which is
> unfortunate.
>
> And, likely you'd ask for variable width AA bezier curves next, which also
> isn't supported. That one may be because it's hard, though.
How about full Cairo support while we're at it?
;-)
Marius Gedminas
--
Programs that write programs are the happiest programs in the world.
-- Andrew Hume
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