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Re: [pygame] Pygame trouble on the Mac
It's this one:
Listing3-1. Hello World Redux (helloworld.py) (page 45)
#!/usr/bin/env python
background_image_filename = 'sushiplate.jpg'
mouse_image_filename = 'fugu.png'
import pygame
from pygame.locals import *
from sys import exit
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
pygame.display.set_caption("Hello, World!")
background = pygame.image.load(background_image_filename).convert()
mouse_cursor = pygame.image.load(mouse_image_filename).convert_alpha()
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
screen.blit(background, (0,0))
x, y = pygame.mouse.get_pos()
x-= mouse_cursor.get_width() / 2
y-= mouse_cursor.get_height() / 2
screen.blit(mouse_cursor, (x, y))
pygame.display.update()
<--- THING IS, i just dont understand why some examples work in Pygame
and others doesn't. I've spoke to the author of the book too, and he
directed me to this mailing group. So I hope someone can help! ...
It's annoying that I have the book, but can't run the examples. I have
Python 2.5 on my Mac OSX 10.5 machine. ? The error that was generated
in the Python console didn't have a line number. Just exactly what I
posted... Maybe its just a warning? Either way the program doesn't run
correctly.
Cheers!!
2009/3/8 Ian Mallett <geometrian@xxxxxxxxx>:
> I have the book too. Which example are you running? It should also give a
> line number.
>