Richard Goedeken wrote:
Brian Fisher wrote:I think it would be great for pygame and/or SDL_gfx to use [Maxim's] work to reach that level without having to do all the work he did.Ahh, but you're going to have to fight a C/C++ war to make that happen.
Maybe someone could take a few of the algorithms and manually template-expand them for the cases that will be used by PyGame? FWIW, I think PyGame could do with some better vector drawing routines as well. Some of the algorithms used by pygame.draw are rather rough-and-ready. -- Greg