On, Sun Mar 09, 2008, Richard Goedeken wrote: > The code is in src/transform.c in the pygame tree. The task at hand is to > translate the 32-bit MMX code (I think there's 4 sections of code, each > about 40-60 lines) from the AT&T syntax used by GCC to the Intel style used > by VC. The Intel format is compatible with masm, nasm, yasm, etc. It's > pretty easy to read. The AT&T style is quite powerful but very strange > looking, and if you don't have an inclination to learn a bit about it then > the translation would be very hard. Take a look at it and let me know if > you want to take a crack at it. I could always proof-read it. The code first needs to be brought into shape (there are some minor issues, if I remember correctly) and be sync'ed with the latest changes in SDL_gfx. At least the parts taken from it. Regards Marcus
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