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Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.
hi all,
I think we'll need to do another rc release...
I've fixed a few things in subversion. Enough that would require
testing again I think.
btw, the compile farm that Brian made is coool! It speeds up testing
a lot when you don't have that platform available :)
cu,
On Wed, Mar 5, 2008 at 8:07 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
> hi,
>
> yeah, we changed clock.tick to use the non cpu chewing one. Just
> because by default we should try to save energy.
>
>
> To get the old behaviour on different pygame versions, you could use
> something like:
>
> if hasattr(clock , "tick_busy_loop"):
> tick = clock.tick_busy_loop
> else:
> tick = clock.tick
>
>
> However, I think it's best to use less power in general :) Or to make
> it an option for game players.
>
>
>
> cu,
>
>
>
>
> On Wed, Mar 5, 2008 at 4:54 AM, PyMike <pymike93@xxxxxxxxx> wrote:
> > Hmm... I played one of my more recent games, and sometimes moving stuff will
> > jerk around a little bit. I used clock.tick_busy_loop and it seemed to go
> > away...
> >
> >
> >
> > On Tue, Mar 4, 2008 at 11:51 AM, PyMike <pymike93@xxxxxxxxx> wrote:
> >
> > > Aye. I always use clock.tick. Well this is awesome that games can now run
> > fast and not chew up CPU! Thank you pygame! :D
> > >
> > >
> > >
> > >
> > >
> > > On Tue, Mar 4, 2008 at 11:45 AM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx>
> > wrote:
> > >
> > > > I assume that's with games using Clock.tick?
> > > >
> > > > I think vs. 1.7 pygame 1.8 changed Clock.tick to be more cpu friendly:
> > > > http://www.pygame.org/docs/ref/time.html#Clock.tick
> > > >
> > > > Clock.tick_busy_loop would be a CPU unfriendly alternative.
> > > >
> > > >
> > > >
> > > >
> > > > On Tue, Mar 4, 2008 at 7:00 AM, PyMike <pymike93@xxxxxxxxx> wrote:
> > > > > Has anyone noticed that now games running at 60 fps are only using
> > 10-16% of
> > > > > the CPU?
> > > > >
> > > >
> > >
> > >
> > >
> > > --
> > > - PyMike
> >
> >
> >
> > --
> > - PyMike
>