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[pygame] creating standalone app and install package on Mac
- To: pygame-users@xxxxxxxx
- Subject: [pygame] creating standalone app and install package on Mac
- From: Jindra Sarson <jindra@xxxxxxxxx>
- Date: Thu, 17 Mar 2005 17:24:49 +0100
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Thu, 17 Mar 2005 11:44:24 -0500
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
- User-agent: Mozilla Thunderbird 1.0 (X11/20050215)
Hi all mac developers,
I solved my problem with Py2App, now I have app folder, that partialy
works. Why partialy? If I try to run it from Finder, after some seconds
of loading the program disapears and nothing happens. No error message
etc. But if I try to run program manually from terminal
(dist/test.app/Contents/MacOS/test), it runs quite OK. Where can be the
problem?
Another question is about creating instalation image. I tried bdist_mpkg
- python setup.py bdist_mpkg, using same setup.py as I used for creating
app. It doesn't works, it just created empty directory.
Next question - how is possible include python into my app? I want to
have my app platform independend - as for example SolarWolf is. Is there
any option in py2app, that do this?
Sorry for those many questions, but I'm Linux user and some Apple
specialites are not easy to understand to me.
Thank you for help,
Jindra Sarson