Thank you,
but it's not that case. I tried it on simple examples delivered with
instalation package of Pygame 1.7. I tried it to run from terminal. It
genaretes many:
python[342] *** _NSAutoreleaseNoPool(): Object 0x38c0e0 of class
NSCFString autoreleased with no pool in place - just leaking
and at the end:
<NSInternalInconsitencyException> Error (1002) creating CGSWindow
Trace/BPT trap
Thank you for help,
Jindra
Bob Ippolito wrote:
On Mar 16, 2005, at 16:25, Jindra Sarson wrote:
Arthur Elsenaar wrote:
I'm just beginner on Mac platform. I'd like to create standalone
app of my pygame program. I don't know anything - I tried to
install PyGame package for Mac, it istalled OK, but when I tried
to test any pygame source, it finished with some "cannot create
screen".
Is there any "step by step" describtion, how to do just package
with my app, that will run on Mac without anything special
installed?
try starting your code with "pythonw" instead of "python", this
will take care python can use windows and such.
thank you for reply. But it didn't help. Same error:
Error (1002) Creating CGSWindow
Make sure you call pygame.init() (or the equivalent set of
module-specific init functions, but this is easier).
Make sure you're using pygame 1.7, and that you have PyObjC 1.2 or
later also installed. See
<http://bob.pythonmac.org/archives/2005/03/11/pygame-170-for-mac-os-x
-103/>.
-bob