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Re: [pygame] Max OS X installation instructions to distribute with a new game
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Max OS X installation instructions to distribute with a new game
- From: Jim Scott <jimdscottesq@xxxxxxxxx>
- Date: Tue, 1 Mar 2005 16:48:32 -0800 (PST)
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Thanks a lot for the suggestions!
--- Bob Ippolito <bob@xxxxxxxxxx> wrote:
>
> On Mar 1, 2005, at 6:42 PM, Jack Nutting wrote:
>
> >> Find one person who can install the Mac OS X stuff, and then have them
> >> use py2app to build an application out of it to save everyone else the
> >> trouble. Such an application will not need anything to be installed,
> >> similar to using py2exe on Windows.
> >
> > What he said.
> >
> > If none of your users have any sort of technical competence to use
> > py2app, ask again here and maybe someone will offer to lend a hand...
> >
> > Also, put this somewhere at the beginning of Derekota.py:
> >
> > import pygame
> > pygame.init()
> >
> > Other platforms seem to cope without that, but Mac OS X really *needs*
> > to have pygame initialized.
>
> It's not so much of a problem anymore with pygame CVS, as of October.
>
> Another thing you should do is NOT hide the cursor. This is really
> obnoxious for windows apps.
>
> File "game.pyc", line 145, in Run
> File "game.pyc", line 170, in Collide
> AttributeError: 'Note' object has no attribute 'Explode'
>
> Using py2app from SVN, pygame from CVS, you can just type:
>
> py2applet Derekota.py data
>
> and it will create a Derekota.app that works (well, as well as the
> application works anywhere). Untested with other configurations.
>
> -bob
>
>
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