When I try to call the Font function with a parameter different from None I
get a segmentation fault like this:
import pygame
pygame.font.init()
f1 = pygame.font.Font(None, 14)
f2 = pygame.font.Font("arial.ttf", 10)
Pygame Parachute Traceback:
File "<stdin>", line 1, in ?
Fatal Python error: (pygame parachute) Segmentation Fault
the problem is that Font will need a full path to the font file. it
cannot find system fonts. but, it should not be throwing a segfault,
i'll see if i can figure out why that is, but likely a foolish SDL_ttf
thing. perhaps i can workaround it in pygame by first doing a 'isfile'
test on the string?