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[pygame] PCR & other notes
- To: pygame-users@seul.org
- Subject: [pygame] PCR & other notes
- From: Robert Mark Waugh <robert@waugh.com>
- Date: Sun, 23 Mar 2003 12:24:51 -0800
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- Delivered-to: pygame-users@seul.org
- Delivery-date: Sun, 23 Mar 2003 13:30:58 -0500
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Hello all:
With the abscence of anyone volunteering to help with the PCR I will
offer my services. I've got over 11 years of software development
experience, ranging from developer to director of a fortune five hundred
engineering department. My web experience started with setting up
httpd-cern for US DOE installations and NOAA data distribution networks
and eventually led me to Netscape for several years (pre-AOL, thank
you). Most recently I was at Epinions.com as one of their senior
engineering staff before deciding to quit my comfy job and move to the
midwest to attend the University of Illinois, Urbana-Champaign.
My first exposure to pygame was about 8 months ago. I wrote a mod on
the chimp (as most have I'm sure) where the chimp followed some basic
physics in it's movement. Naturally I changed the chimp out for GW
Bush. Since I've been using it to visual various projects I'm doing for
school and on my own. As such I've found it to be a tremendous tool for
rapidly visualizing algorithms. I've enjoyed reading through the PCR.
My focus is on organization of information systems and OO software
engineering in such systems, but I am also interested in math and thus
graphical algorithms I find interesting. I'm trying to be a better
academic, but I prefer actually getting things done in the end.
I don't have a tremendous amount of time to commit to the PCR, but I'll
try to make up for with consistency so you won't need to go in look of a
maintainer again.
If you accept me as the maintainer, then my first goal would be to make
the PCR more active in it's solicitation of code samples. I also think
it would be helpful if various efforts were rolled into a pygame
foundation classes effort. These include PYUI and PYGSEAR. I think
that a unified UI toolkit and platform would be tremendously useful,
especially if it allowed for skinning of the UI, as would generalization
and integration of PCR algorithms. Furthermore I think that a framework
for intelligent agents in pygame (ie, intelligent sprites, etc) would be
tremendous. Most simple game agents do a lot of the same sort of thing
-- follow an object, determine best next move, etc. It may be possible
to generalize some of these problems, at least for certain classes of games.
robert