I am using 1.8.0 packages (march 29
2008). On page Up and Page Down I am calling the drawPage() function. def drawPage(self, page, logicalSurface):
self.draw(page, logicalSurface)
self.screen.blit (logicalSurface.surface, (-offsetX, -offsetY)) def draw(self, page, logicalSurf): #draw rect for rec in
page.rects:
self.Pygame.draw.rect(logicalSurf,rec.color,(rec.x1,rec.y1,rec.x2,rec.y2), 1) #text for text in
page.texts: #draw
text #lines for line
in page.lines:
self.Pygame.draw.line(logicalSurf, [line.colline.x1,line.y1],[line.x2,line.y2],1)
thanks, Sibtey Are you using svn pygame? There have been some changes since
1.8.0 to the locking code. Hugo Arts wrote: > well, if pygame says this is a locking issue, then it is most
likely a > locking issue. If you say unlocking the surface did not fix the
problem as > you said, I don't have another solution with the current supplied > information. > > We'll likely need to see some code before we can figure out the
actual > error. > > Hugo > > On Fri, Jun 27, 2008 at 8:54 AM, Sibtey Mehdi < > wrote: > > >> Hi >> >> I am drawing some graphics page (Text, rect, lines, polygon)
on pygame >> surface, but when I quickly pressing page up and page down my
application >> give the Pygame error "Surfaces must not be locked during
blit". >> >> I have also unlocked the surface by suface.unlock before
blitting but it >> doesn't solve the problem. >> >> So please help me out of this problem >> >> >> >> Thanks, >> >> Sibtey >> >> >> >> > > |