Works fine for me on almost-pristine 1.8. (I've got a patch in locally to fix the "buffer is always 256" bug that tends to cause crackly sound.) -FM Astan Chee wrote: > Ok. I just tried upgrading to pygame 1.8 and true enough, nothing > appears. Im not sure why. Maybe doing the env var settings ( > http://wiki.wxpython.org/IntegratingPyGame ) breaks something new that > is introduced in 1.8? I reverted it back to 1.7.1 and it worked again > fine. Although using 1.8 didnt break my other games that were pure > pygame, only the ones that did things mentioned in that website. Anyone > have any idea why? > Cheers > Astan > > Astan Chee wrote: >> This is very unusual. Can you get a screenshot of this fuzzy circle >> and two small dots? Maybe its the size of the pygame window not sizing >> properly. Also, once you click on the "navigate/open navigation" >> button, the pygame window behaves like a wxDialog, in that it becomes >> a child window of the main UI and unless the child window is closed, >> interaction with the parent is disabled. Anyway, I'll try and upgrade >> mine to pygame 1.8 and see if it still happens. >> Thanks again >> Cheers >> >> etrek wrote: >>> I have tried both ways to open navigation console. I create some >>> objects and then click on "Navigation Information" tab. Then click >>> on "Resume" button to start time. Then click on "Navigate/Open >>> Navigation Console" button. A separate Pygame window does not >>> appear. All I see is a fuzzy circle and two small dots (My guess is >>> they represent, Sun,Earth,Moon) on the same screen as the Navigation >>> Information UI screen. Also, once I have clicked on the >>> "Navigate/Open Navi..." button, the UI becomes unresponsive, i.e. >>> "Pause" button, tabs (Object Editor, etc.) stop working, and can't >>> resize or move the UI. I have to close the Python.exe console >>> window, or shut the program down in Task Manager in order to shut it >>> down. >>> >>> I have Windows Vista32, Pygame 1.8.0, latest wxPython, Python 2.5 and >>> PyOpengl >>> -etrek >>> >>> >>> ----- Original Message ----- From: "Astan Chee" <stanc@xxxxxxxxx> >>> To: <pygame-users@xxxxxxxx> >>> Sent: Friday, June 13, 2008 6:41 PM >>> Subject: Re: [pygame] my 3d planet game >>> >>> >>>> I havent tested this in pygame 1.8.0. There are 2 ways of opening >>>> the navigation console, via the menu and from the button. Both open >>>> a new window (pygame window) with the 3D shape. While the console is >>>> open, you cant interact with the main window. The new pygame window >>>> has to be closed before normal interaction can be resumed (kinda >>>> mimicing the dialog modal behaviour). The navigation console should >>>> have 2 minimaps on the bottom right and left corner. Are this not >>>> appearing for you? >>>> Cheers >>>> >>>> >>>> etrek wrote: >>>>> Does this work with Pygame 1.8.0? >>>>> Is the Navagation Console supposed to be on the same screen as the >>>>> Navagation menu? Or is it supposed to open a new window (Pygame >>>>> window) with the 3D shapes? All I see is a fuzzy dark circle on >>>>> the Navagation menu page. The navagation keys, or clicking with >>>>> mouse just causes the circle to flicker. >>>>> >>>>> Thanks, >>>>> etrek >>>>> >>>>> >>>>> ----- Original Message ----- From: "Astan Chee" <stanc@xxxxxxxxx> >>>>> To: <pygame-users@xxxxxxxx> >>>>> Sent: Friday, June 13, 2008 2:21 AM >>>>> Subject: Re: [pygame] my 3d planet game >>>>> >>>>> >>>>>> Charlie Nolan wrote: >>>>>>> Looks good. A few notes: >>>>>>> * Mouse scroll down is equivalent to s (move back), not f (move up). >>>>>>> >>>>>> Thanks. Im not so good at manuals or documenting code. >>>>>>> * When dragging with RMB, the mechanics feel off. The mouse cursor >>>>>>> should stay on top of roughly the same bit of space as I drag it, >>>>>>> not >>>>>>> have the space go zooming out past it. >>>>>>> >>>>>> I dont know how to do this in pygame. Is there an example >>>>>> somewhere of how to do this? >>>>>>> * When time is paused, keys aren't repeating, so you can only >>>>>>> turn by >>>>>>> mouse or by pounding the key like mad. >>>>>>> >>>>>> Ah, I didnt notice that. I'll fix it in the next version as well >>>>>> as a text based manual. Let me know if its too confusing. >>>>>> Thanks again >>>>>> Astan >>>>>> >>>>>> -- >>>>>> "Formulations of number theory: Complete, Consistent, Non-trivial. >>>>>> Choose two." >>>>>> >>>>>> >>>>>> Animal Logic >>>>>> http://www.animallogic.com >>>>>> >>>>>> Please think of the environment before printing this email. >>>>>> >>>>>> This email and any attachments may be confidential and/or >>>>>> privileged. If you are not the intended recipient of this email, >>>>>> you must not disclose or use the information contained in it. >>>>>> Please notify the sender immediately and delete this document if >>>>>> you have received it in error. We do not guarantee this email is >>>>>> error or virus free. >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>> >>>> -- >>>> "Formulations of number theory: Complete, Consistent, Non-trivial. >>>> Choose two." >>>> >>>> >>>> Animal Logic >>>> http://www.animallogic.com >>>> >>>> Please think of the environment before printing this email. >>>> >>>> This email and any attachments may be confidential and/or >>>> privileged. If you are not the intended recipient of this email, you >>>> must not disclose or use the information contained in it. Please >>>> notify the sender immediately and delete this document if you have >>>> received it in error. We do not guarantee this email is error or >>>> virus free. >>>> >>>> >>>> >>> >>> >> >
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