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Re: [pygame] Do we want blitting where the source surface is opengl?
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Do we want blitting where the source surface is opengl?
- From: "Ian Mallett" <geometrian@xxxxxxxxx>
- Date: Thu, 12 Jun 2008 10:09:13 -0700
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- Delivery-date: Thu, 12 Jun 2008 13:09:18 -0400
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If it is possible to draw 2D pygame things over an OpenGL surface, I
would like that.