On Tue, Jun 10, 2008 at 4:25 PM, Lenard Lindstrom <
len-l@xxxxxxxxx> wrote:
Current (lack of) progress report. All I can determine for sure is that setting the screen mode to OPENGL causes pygame.image.save to segfault. It doesn't matter what file extension the output file has. I have been unable to pin down the exact point where this happens since commenting out code moves the location of the segfault. Replacing the opengltosdl call with a simple SDL_CreateRGBSurface call also segfaults. Two locations where sefaults happen are when opengltosdl returns and the PyObject_CallObject call to save_extended in imageext. I will play around with it some more later. I will also try gdb again. Maybe the problem is in set_mode itself. I will have a look at it as well.