yeah, one of the unit tests crashes on windows, and it stops the builds.
I haven't figure out a good way to deal with that yet. I think I need
to implement a timeout on the guy that calls the unit tests.
I haven't figured out why they crash yet.
So why is there a segfault on the GL save?
On Sun, Jun 8, 2008 at 11:54 PM, Nicholas Dudfield
<ndudfield@xxxxxxxxx <mailto:ndudfield@xxxxxxxxx>> wrote:
Brian,
Just a quick note to let you know that the windows builds are
lagging behind
the osx.
At time of writing;
Most recent Automated build results:
OSX: r1293
Windows: r1272
Is it possible the segmentation fault (pygame.image.save(gl_surface))
stopped the builds?
Cheers.