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Re: [pygame] Frantic (again)
Sure, but in real time that kills CPU. I'm doing it with pre-rendered
sprites (using a particle renderer in Blender).
Memory vs. CPU.
I did a simple real-time OpenGL astronomy simulation/game for an
observatory a couple years back. Their archaic machines locked up on
some pretty simple animations. I did another pre-rendered Blender
movie for them and it ran like a dream. At least in that instance
their machiens were memory rich and CPU poor. Since then I've somewhat
counted on that scenario for older configurations.
On Wed, 21 Jun 2006 14:54:55 +0200, "Mikael Moutakis"
<mikaelmoutakis@xxxxxxxxx> said:
> > Then
> > you have the explosions, the true memory hogs. I might have to rethink
> > those, or at least trim the frame length. They do look good, though.
>
>
> Is it not possible to do the explosions with a particle renderer or such?