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Re: [pygame] Pygame.draw challenge
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Pygame.draw challenge
- From: Phil Hassey <philhassey@xxxxxxxxx>
- Date: Wed, 14 Jun 2006 17:02:15 -0700 (PDT)
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- Delivery-date: Wed, 14 Jun 2006 20:02:23 -0400
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- In-reply-to: <200606151744.17417.richardjones@optushome.com.au>
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Hey,
You know how python is "batteries included"
You can generate your sfx and write 'em to file with this:
http://docs.python.org/lib/module-wave.html
Phil
Richard Jones <richardjones@xxxxxxxxxxxxxxxx> wrote: On Wednesday 14 June 2006 21:37, Simon Wittber wrote:
> On 6/14/06, Sami Hangaslammi wrote:
> > On 6/14/06, Richard Jones wrote:
> > > Create a game in up to 64kbytes of source code using only pygame (and
> > > python stdlib). No additional libraries, no external files (even ones
> > > loaded from a network). That means no PyOpenGL, no PNGs, no OGGs, etc.
> >
> > So does "No additional libraries" rule out Numeric too? Because that
> > would exclude
surfarray and sndarray. :-/
>
> Hmm is there any way we can synthesise sound without surfarray? The
> only thing i can think of doing is base64 encoding a tiny ogg or two
> in the source file...
struct
Richard
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